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GAME-BASED LEARNING THROUGH STEALTH ASSESSMENT: AN INNOVATIVE TECHNIQUE IN IMPROVING THE SKILLS OF STUDENTS IN ELECTRICITY

ALLAN E. LAGUS

Purpose: This study aimed to determine the effectiveness of Game-Based Learning through Stealth Assessment in improving the skills of students in electricity.

Design/Methodology/Approach/Ethical Issues: Descriptive-quantitative method of research was utilized using quasi-experimental approach. The respondents involved in the study were 60 Grade 7 students which were divided into control and experimental group that were chosen through convenience sampling. The control group was exposed to traditional teaching method while the experimental group was exposed to game-based learning through stealth assesment. Fifteen item multiple choice pre-test and post on aptitude and performance skills test were given to the respondents before and after the application of GBL through stealth assessment. Survey questionnaire crafted by the researcher was also used to determine the effects of the strategy on the skills of students on electricity. The data were analyzed using mean, weighted arithmetic mean, ranking and t-Test.

Findings/Results: Based on the data, it was found out that the game-based learning through stealth assessment is more effective than traditional method of teaching in improving the skills of students in electricity based on mechanical aptitude skills test, problem-solving skills test and comprehension skills test. In addition, there is a significant difference between the skills of students using game-based learning through stealth assessment and traditional method.The difference were observed on mechanical aptitude skills test, problem-solving skills test and comprehension skills test in favor of the experimental group.The game-based learning through stealth assessment was accepted by the students in such a way that it improved their skills, engaging and motivating.

Originality/Value: A deeper understanding in the application of stealth assessment in improving the skills of students in electricity.

Keywords: Stealth Assessment, Electricity, Technology and Livelihood Education, Game-based learning